Monday, December 25, 2023

Santa Claus PF2 Build - Rise of the Guardians

 Happy Holidays Everyone!

I rewatched Rise of the Guardians for Christmas morning and was inspired to revisit I did back in the playtest days. Below I made a build inspired by Nicholas St. North aka Santa from Rise of the Guardians movie and some reach into the books. If you like a better look at the sheet or use the build you can get that here (<-hyperlink). How would you build Nicholas St. North in PF2 or another system?

Here I used Ranger to Get two weapon fighting and focused on picking up Crafting feats to make toys and other magic items. I loaded him out with min gear and no real exploration on what he could build but plenty of left over gold for someone to explore that. Fighting style wise he a Two weapon combat!

Nicholas St. North

Male human ranger 6 (Advanced Player's Guide)

Medium, Human, Humanoid

Heritage skilled human

Background bandit

Perception +10

Languages Common, Elven, Fey, Gnomish, Jotun

Skills Acrobatics +11, Arcana +13, Athletics +12, Crafting +13, Diplomacy +10, Forest Lore +11, Intimidation +10, Nature +8, Society +11, Stealth +13, Survival +8, Thievery +11

Str +4, Dex +3, Con +1, Int +3, Wis +0, Cha +2

Items +1 hide armor, +1 striking longsword, +1 striking shortsword, artisan's toolkit, basic crafter's book, cold-weather clothing, doubling rings, purse (131 gp, 6 sp)

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AC 24; Fort +11; Ref +13; Will +10

HP 74

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Speed 25 feet

Melee [1] +1 striking longsword +15 (versatile P, magical), Damage 2d8+4 S

Melee [1] +1 striking shortsword +15 (magical, versatile S, agile, finesse), Damage 2d6+4 P

Focus Spells 1 Focus Point, DC 18; 3rd Gravity Weapon

Ancestry Feats General Training

Class Feats Initiate Warden, Quick Draw, Twin Parry, Twin Takedown

Skill Feats Alchemical Crafting, Arcane Sense, Crafter's Appraisal[APG], Group Coercion, Magical Crafting, Seasoned[APG], Trick Magic Item

Other Abilities hunt prey, hunter's edge, trackless journey


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Sunday, November 5, 2023

Thanksgiving Encounter/Bounty? for Pathfinder 2e/Starfinder 1e

We always see people put stuff out for RPGs for Halloween, even less so for Christmas (probably because scheduling this time of the year is the worse) but we see very little for rehearsal Xmas Thanksgiving. I certainly have seen some turkey monsters for 5e; great art too but nothing for the Paizoverse so I have made a Dire Turkey (and some friends) for PF2 AND a version for Starfinder (1e) that I call Omega Harvest Bird. I also made some rough art (made by me) you are welcome to grab from this blog of the main creatures along with tokens (made with Token Stamp 2) along with tokens for the Swarms from photos from the internet; I think there stock...

Enjoy!

PF2

Dire Turkey

DIRE TURKEY CREATURE 4

| MEDIUM | ANIMAL |

Perception +11

Skills Acrobatics +12, Stealth +12, Athletics +10, Survival +10

Str +3, Dex +5, Con +2, Int -4, Wis +3, Cha -2

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AC 20; Fort +8, Ref +14, Will +11

HP 60

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Speed 30 ft, Glide 25 ft (Cannot Rise, Descend 5 feet for every 20 feet traveled)

Melee <Action> beak +13, Damage 2d6+3 piercing 

Melee <Action> wings +11 (agile), Damage 2d4+3 bludgeon 

Gobble Gobble <<2 Actions>> (auditory) The Dire Turkey calls for aid; A Turkey Swarm arrives within 30 feet, most likely from foliage, and immediately acts but has the Minion trait but does not need to be Commanded to act. The Swarm acts for 1d4+1 rounds or until dispersed. The Dire Turkey can only Gobble Gobble once per combat.

Drum Stick Leap <<2 Actions>>The Dire Turkey uses their powerful wings to leap into the air. The Dire Turkey Leaps 20 feet into the air; cannot do this again for 1d4 rounds.

Breast Bomb - Reaction - Requirement The Dire Turkey is Gliding or just used Winged Leap. The Dire Turkey makes a controlled fall attack, dealing the fall damage it would take to the Target it lands on and half the fall damage to those in adjacent squares; Basic Reflex Save DC 18. The Dire Turkey ignores the first 40 damage from the fall during this action. Usually won’t do this if the attack will affect a turkey.


TURKEY SWARM LEVEL 1

| LARGE | ANIMAL | SWARM |

Perception +5

Str +4, Dex +2, Con +3, Int -5, Wis +3, Cha -3

Skills Athletics +7, Acrobatics +6, Survival +6

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AC 14; Fort +10, Ref +7; Will +7

HP 17; Immunities precision and swarm mind; Resistances piercing 3, bludgeon and slashing 2; Weakness area damage 3, splash damage 3

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Speed 25 feet

Death by Many Pecks <One Action> Each enemy in the Turkey Swarm’s space takes 1d6+1 piercing damage (Basic Reflex Save DC 16).

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Dire Turkey Token

Alt Dire Turkey Token


Turkey Swarm Token



SF1

Omega Harvest Beast

Omega Harvest Beast CR 4

XP 1,200

N Medium animal

Init +5; Perception +10

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Defense

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HP 50

EAC 16; KAC 18

Fort +8; Ref +8; Will +3

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Offense

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Speed 35 ft. Glide 30 ft.

Melee peck +12 (1d6+7 P)

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Statistics

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Str +3; Dex +5; Con +1; Int -4; Wis +3; Cha -2

Skills Acrobatics +15, Stealth +10, Survival +10

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Special Abilities

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Gobble Gobble (EX) As a standard action the Harvest Beast can call for a group of harvest birds to come defend themselves; a harvest bird swarm appears within 30 feet of the Harvest Beast usually emerging from foliage or entrance. The swarm sticks around for 1d4+1 rounds or until dispersed. Harvest beast cannot do this again until it takes an 8 hour rest.

Drum Stick Leap (Ex) As a swift action the Harvest Beast can send itself 20 feet into the air. The Harvest Beast cannot do it again for 1d4 rounds.

Breast Bomb (Ex) If the Harvest Beast is gliding they can make a special attack as a standard action. They make a controlled fall, apply their fall damage to their target and half the damage to any creatures adjacent to the target or themselves when they land. The Target and adjacent creatures can make a Reflex Save to Avoid (DC 16). The Harvest Beast ignores the first 40 points of fall damage and will not do the Breast Bomb if it will harm a Harvest Bird.

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Ecology

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Environmental any

Organization solitary, pair, or flock (1-2, 2-5 Harvest Bird Swarms)


Harvest Bird Swarm CR 1

XP 400

N Tiny animal (swarm)

Init +4; Perception +5

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Defense

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HP 20

EAC 11; KAC 13

Fort +5; Ref +5; Will +1

Defensive Abilities swarm defenses; unflankable; Immunities swarm Immunities 

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Offense

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Speed 30 feet

Melee swarm attack (1d4+1 P)

Space 10 ft; Reach 0 ft.

Offensive Abilities distraction (DC 10)

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Statistics

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STR +2; DEX +4; CON +1; INT -4; WIS +3; CHA -2

Skills Acrobatics +5, Stealth +10, Survival +5

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Ecology

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Environmental any

Organization solitary, pair, or flock (3-6)

Harvest Beast Swarm Token

Omega Harvest Beast Alt Token

Omega Harvest Beast Token