Tuesday, December 31, 2024

Hera of Rohan: A PF2 build of the main character of The War of Rohirrim

So I watched The War of the Rohirrim over Christmas Break and I over all really enjoyed it. So much I figured I try to stat Hera of Rohan up for Pathfinder 2e as inspiration exercise. Though before I get into that I should mention there is 2 active LotR RPGs, both by Free League Publishing. One is The One Ring and the other The Lord of the Rings RPG (which is a 5e system based on The One Ring system).  I went with level 3 as she over all pretty 'mundane' character. So here a quick and dirty break down of why and below that will be a character sheet and a link to a PDF of the character produce in Hero Lab Online

Ancestry: Human, obviously. Picked up the Versatile Human Heritage which we use to pick up the Ride General feat. For the feat we pick up Natural Skill as I know I am going with Fighter for the class and not investing in Intelligence but I know I need some specific skills for her.

Background: Went with Outrider from Player Core 2 which gets us the Nature Skill, Plains Lore Skill and the Express Rider feat which is all a slam dunk on selection for Hera. 

Class: Fighter; she a martial character and is pretty 'basic'. Thought about ranger just to get animal companion horse but decided against it. Snag Reactive Shield as clearly a sword and board/shieldmaiden.

Build and Equipment: So we see her wear little to no armor throughout the film so we went Dex build for the character which means we went with Rapier for her main weapon. I thought shortsword at first but that not what her weapon looks like meanwhile plenty of rapiers look like skinny as longswords. Wooden shield with a Shield Boss to finish it up.

Leveling: As we increase her levels we raise Nature up to Expert as that our skill to deal with Animals. Also grab Quick Jump Skill Feat because of that ending scene and finally we grab Agile Shield Grip feat from Lost Omens Knights of Lastwall.

How would you build Hera of Rohan, the Bride of Death?

Below is the full build or you can check out a clearer PDF hyperlink here. (Box.com Link)

Héra of Rohan
Female human fighter 3 (Lost Omens Knights of Lastwall)
Medium, Human, Humanoid
Heritage versatile human
Background outrider
Perception +10
Languages Common, Orcish
Skills Acrobatics +9, Athletics +6, Diplomacy +5, Intimidation +5, Nature +10, Plains Lore +5, Society +5, Survival +8
Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +0
Items leather armor, wooden shield (shield boss), rapier, warhorse horse, purse (39 gp, 5 sp)
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AC 20 (22 with shield raised); Fort +8; Ref +11; Will +10 (Successes vs. fear effects are critical successes instead.)
HP 41
Reactive Strike [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using; Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
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Speed 25 feet
Melee [1] rapier +11 (disarm, deadly d8, finesse), Damage 1d6+1 P
Melee [1] shield boss +8 (attached to shield), Damage 1d6+1 B
Ancestry Feats Natural Skill
Class Feats Agile Shield Grip[LOKL], Reactive Shield
General Feats Ride, Shield Block
Skill Feats Bonded Animal, Express Rider, Quick Jump
Other Abilities bravery, shield block

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Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Friday, January 19, 2024

Can a Bard...Cleric?

 Pathfinder 2e: Below you find a cleric Bard; but they been built to hopefully deliver divine vibes; specifically cleric vibes AND be a good play experience. Let's Talk about it.

Created in Hero Forge

Ancestry: We went with human to get extra lifting from Versatile Human and Natural Ambition. Said general feat will Armor Proficiency and the Class feat is Hymn of Healing. I think this alone covers the missing of healing font.

Background: Pick up Acolyte for the flavor mostly but Free Religion Skill.

Class: So of course Bard; go with the Maestro Muse to get sooth and Lingering Composition helps multitasking. Well also say our Muse/Deity is Shelyn. 

Attributes: Str +2 because we plan to carry a glaive and we going to exist at mid combat though the Glaive still more backup/honoring the goddess, Dex +1, Con +1, Int +1, Wis +2 for Medicine, and Cha +3 because Bard.

Skills: Besides the automatics we pick up Acrobatics, Athletics, Diplomacy, Medicine and Society.

Spells: Cantrips - Detect Magic, Forbidding Ward (To Protect others), Light, Shield and Telekinetic Projectile. Rank 1 - Color Spray (Flavorful Attack Spell), Runic Weapon  (See Glaive but also to give to friends)

Item Highlights: Glaive for Shelyn worshipper, Healer's Toolkit to do the Medicine things, and Chain Mail because we took a feat and protection.

Below you see a sheet summary or if you like proper view or field this build you can that here: Bard as Cleric. (Seems Hero Lab not seeing the Hymn of Healing selection via Natural Ambition. I have sent in a bug report and once it fixed I swap out PDFs).

What do you think of this build? Does it have Cleric vibes? How would you Build a Bard as a 'Cleric'?

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Bard as Cleric

Human bard 1 (Advanced Player's Guide)

Medium, Human, Humanoid

Heritage versatile human

Background acolyte

Perception +7

Languages Common, Fey

Skills Athletics +5, Diplomacy +6, Medicine +5, Occultism +3, Performance +6, Religion +5, Scribing Lore +3, Society +3

Str +2, Dex +1, Con +1, Int +0, Wis +2, Cha +3

Items chain mail, dagger, glaive, sling (20 sling bullets), backpack, bedroll, chalk (10), flint and steel, handheld musical instrument, healer's toolkit, rations (1 week) (2), religious symbol (wooden), rope (foot) (50), soap, waterskin, purse (4 sp, 3 cp)

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AC 18; Fort +4; Ref +4; Will +7

HP 17

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Speed 20 feet

Melee [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P

Melee [1] glaive +5 (forceful, deadly d8, reach 10 feet), Damage 1d8+2 S

Ranged [1] dagger +4 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P

Ranged [1] sling +4 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 B

Occult Bard Spells DC 16, attack +6; 1st (2 slots) color spray, runic weapon, soothe Cantrips (1st) detect magic, forbidding ward, light, shield, telekinetic projectile

Focus Spells 3 Focus Points, DC 16; 1st Counter Performance, Courageous Anthem, Lingering Composition, Hymn of Healing

Ancestry Feats Natural Ambition

Class Feats Hymn Of Healing[APG], Lingering Composition

General Feats Armor Proficiency

Skill Feats Student Of The Canon

Other Abilities bard spellcasting, composition spells, maestro, muse


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online

Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.e.